Showing posts with label Puzzle Sets. Show all posts
Showing posts with label Puzzle Sets. Show all posts

Friday, 12 May 2017

UKPA Open 2017: Arrows

This round was provided for this year's UKPA Open. The round was themed around arrows. I had thought of making a set themed around arrows before. There's a lot of genres that use them, so it could lead to a varied set. I gathered a lot of different genres and tried to select a set that created a significantly varied set. I think I managed to select types that used arrows in different ways. There were a few genres I had tested, that didn't end in the set as they turned out too difficult, or not very enjoyable. A few of the types turned out harder than I thought and I added an easier puzzle to that section.
The set was 75 minutes during the championship. An instruction booklet can be found here.

Puzzles can be found below.

Friday, 29 April 2016

16th 24-Hour Puzzle Championship

The 16th 24-Hour Puzzle Championship was held in Budapest this weekend. As always the championship featured 14 puzzle sets to be solved over 24 hours, with each round lasting 100 minutes, with only 10 or 20 minute breaks in between. Neil Zussman was this year's winner with a slim 10 point lead over Robert Vollmert in second place and a 23 point lead over Michael Mosshammer in third place. Full results can be found here.

All puzzles of this championship (except round 11) can be found here. If you need an example of any of the puzzles, you can find the instruction booklets here.

I provided a set again this year. It was the 8th set to be solved between 11pm and 12:40am. The set contained 24 puzzles. It featured 12 genres, with one puzzle being a standard and one puzzle being a variant. I was originally going to include only 6 genres and two standard puzzles and two variants. I found it hard to decide on the genres to provide enough variation. I tried to keep all variations different per genre, to add to the variation in the round. I think it ended up being a good mix.
Robert Vollmert was the top scorer of the round with 810 points.

Puzzles can be found below

Tuesday, 19 April 2016

Polish Puzzle Championship 2016

Last weekend were the Polish Sudoku and Puzzle Championships. Jan Mrozowski won the Sudoku event and Przemysław Dębiak won the Puzzle event. You can find all the puzzles in the following links: Sudoku and Puzzle. My puzzles are round 2.

I provided one of the rounds for the puzzle championships. I've kept the same structure that I've used for the last two year with a smaller, easier and a larger harder puzzle of each type. I think it works well for these championships. I've been trying to run through different genres each year. So this year I again used nine different genres. I think it resulted in a good mix of different types.

Puzzles can be found below.

Wednesday, 9 March 2016

UKPA Open 2016 Team Round: Stacked

The UKPA Open 2016 was held in Croydon on February 27th-28th. As an intermission between the competition and the ceremonies there are team rounds to keep the competitors busy so they don't cause any trouble. I provided one of the team rounds.

The concept of this team round is a bit easier than last year's. All puzzles in this set are unique by themselves. The interaction between the puzzles doesn't come till you have solved them. I tried to rank the puzzles so people could divide the puzzles between their solvers appropriately. Once you've solved all puzzles the second step of the solve comes into play. You have to divide all puzzles in three sets of 4 puzzles, one from each genre, so that all solutions, when placed on top of each other, use every cell at least once. I thought it would be an interesting idea and I think it worked out well.

I uploaded two versions of the team round onto the drive. The files contain a detailed example of the round structure. File #1 has all puzzles of the genre on a single page, easier when solving alone. File #2 has each puzzle on a single page, easier when solving together with others.

Puzzles can be found below. Enjoy.

Monday, 7 March 2016

UKPA Open 2016: Individual Round

The UKPA Open 2016 was held in Croydon on February 27th-28th. Tom Collyer was the winner of the Sudoku competition, with Mark Goodliffe finishing in second and Heather Golding in third. Neil Zussman won the Puzzle competition, with Tom Collyer finishing in second and Steve Barge in third.

I contributed an individual round for the puzzle event and a team round. This post will contain all puzzles from the individual round. The team round will be posted in a separate post.

Puzzles can be found below.

Tuesday, 15 April 2014

Polish Puzzle Championships 2014: Individual Round

Last weekend were the Polish Sudoku and Puzzle Championships. The Championship was also open to International solvers this year. The playoffs would feature the best 4 solvers, while having at least two Polish solvers.
The Sudoku playoffs featured Tiit Vunk, Jakub Ondrousek, Jan Mrozowski and Krystian Swiderski. Jakub Ondrousek finish first in the playoffs, followed by Krystian Swiderski, Tiit Vunk and Jan Mrozowski, making Krystian Swiderski the new Polish Sudoku champion. Full results can be found here.
The Puzzle playoffs featured Przemysław Dębiak, Matus Demiger, Zoltan Horvath and Tomasz Stróżak. The final results remained almost the same with Przemyslaw Dębiak finishing first, followed by Zoltan Horvath, Matus Demiger and Tomasz Stróżak. Full results can be found here.

I contributed a set for the Puzzle Championships for the individual round and wrote a team round together with Zoltan Horvath.

You can find all puzzles of the Championships in the following link: Sudoku Rounds + Team Round, Puzzle Rounds. My puzzle set is round 4. This post will feature all the puzzles from my individual round. Tomorrow I will post the Team round puzzles with a special surprise.

Last year's set was a bit on the difficult side, so I tried to think of a way to rectify that this year. I decided to write 2 puzzles per type, one smaller/easier one and a larger/harder one. I didn't want to make any too difficult. I selected 10 varying types of puzzles. I was hoping to average about 1.5 minutes per puzzle on the smaller ones and about 4.5 minutes per puzzle on the larger ones. I had the set tested by Prasanna Seshadri, James McGowan and Stefan Gaspar. The smaller puzzles made that average pretty well, but the larger puzzles were more inching towards 5-5.5 average and all of them had some outliers. I couldn't really decide well which puzzles to cut so I sent in the whole set and let them know that they could leave out a puzzle type if necessary. During their testing 3 of the larger puzzles seem to have cause some problems as they went up in score. I think the set will have worked well none-the-less for all solvers with the easier puzzles to work with as well, but I'd love to hear some feedback form those who were there.

Puzzles can be found below.

Friday, 14 March 2014

Puzzle Competitions: ZeKa 2014

Last weekend was the ZeKa competition in Croatia. It featured both a individual and a team competition this year. The individual competition was won by Goran Vodopija; Marko Obradović and Dragan Tolomanoski finished second and third respectively . The team competition was won by Dragan Tolomanoski, Bojana Vojnović and Vanja Fornazar.
I provided one of the Team rounds this time. The theme of the round was Imposters. The round consisted of four classic puzzle types. Each type had 4 puzzles, where one of the puzzles was an Imposter. It wasn't actually solvable as that puzzle type, but was solvable under a different set of rules. The rules of this puzzle was provided. The imposters weren't designed to be logically deduced, but purely intended to break down under the original rules.
The four puzzle types were LITS, with Double Back as imposter; Shikaku, with Corral as imposter; Skyscrapers with Haido as imposter; Slitherlink, with Turning Fences as imposter. Two of these combinations have appeared on my blog as a Double Trouble puzzle. One of them appeared as such on Grant Fikes' blog. The other is probably possible as a Double Trouble puzzle, but haven't tried that yet.

Puzzles can be found below or in the following PDF.

Thursday, 21 March 2013

UK Puzzle Championship 2013

Today my puzzles for the UK puzzle championships. The UK Puzzle and Sudoku championships were held last weekend. Tom Collyer won the UK Sudoku championship and Neil Zussman won the UK Puzzle championship. My puzzles were the last individual round of the championship. It featured a relay, with 9 puzzles that have to be solved in order. Each puzzle solution would in some way transfer to the next, so that this puzzle would become solvable. I will be posting all puzzles and relay tags below, but to see how everything works, you can check the instruction booklet for this round here.

The original idea for this round came from the 2003 WPC in Arnhem. I have made a round like this before for another online competition. I used similar relays in that round as well. As that round wasn't done on time, I wasn't sure how many of these relays would work on time. Some relays are good without time, but things like copying the shapes of a Fillomino solution are very annoying in my mind for a speed contest.
The first puzzles I wrote were the Snake and Nurikabe puzzles, as I had used the Snake to Nurikabe relay before and liked it. I wrote a Snake puzzle with few clues, so that I could easily write a puzzle that had these clues inside the grid, which could then be transferred to the side. I then opted writing a Kakuro puzzle as the opening puzzle, as most solvers are familiar with that. With this the first 3 puzzles were all types that most people in the puzzling community have done multiple of. The next part of the design was getting from Nurikabe somehow back to number clues. I then found the combination Yin Yang/Hiroimono, which I thought was a nice transition, with a few less familiar puzzles. I did have to figure out how to properly write Hiroimono puzzles without any given clues as I had never done that before. From here I opted to write a Doppelblock puzzle. It was easiest to write this puzzle without any repeating clues as this would make the relay the smoothest. It was a bit hard to get it right, as some clues are just more conductive in this puzzle type. I was planning on writing a Minesweeper puzzle next, and figured I could easily relay it to any puzzle type. That's why I chose to write a Magnets next, which could transfer to a Battleships puzzle. I wrote a Magnets puzzle with missing clues, which I have written many of. I chose a smaller size as they are generally viewed as hard to many people. I had to make sure the remaining clues were under 20 as that's the max number of ship segments a standard Battleships puzzle has. It worked out perfectly and the Battleships construction was really easy to finish. When I went back, I couldn't get the Minesweeper in a way that the relay to it and from it was nice. That's why I tried a number of other puzzle types. Then I tried Country Road, which caused an odd design experience. I tried to write them normally, except I couldn't get it so it would transfer to the already written Magnets puzzle, so that's why I changed it around. I first marked a bunch of empty squares so that it would transfer properly to the Magnets puzzle, and then reversely engineered the regions so a solvable valid puzzle would exist which has those empty squares in those places. I think the result is nice and I doubt anyone would expect it was designed that way from the solve. I thought 9 puzzles would be enough, even though I had originally planned on making 10 puzzles. I just think some of the relays would take more time than others, so I thought this would make a long enough round for the championship.

The puzzles can be found below.

Tuesday, 19 March 2013

Polish Puzzle Championships 2013

This week is a week full of puzzles on my blog. That is because the last two weekends there were two championships to which I contributed puzzles. Today I will post all puzzles from the Polish Puzzle Championship and Thursday will feature my puzzles for the UK Puzzle Championship.

The Polish Sudoku and Puzzle Championships were held in the weekend of 9 and 10 of March. Jan Mrozowski became the Polish Sudoku Champion. Przemysław Dębiak won the Polish Puzzle Championship. The puzzles for the Polish Sudoku Championship can be found here; the puzzles for thePolish Puzzle Championship can be found here. My puzzles were round 5 of the Puzzle championship. I also found a video of the Polish Puzzle Championship on Serkan Yurekli's blog. In the beginning you can see puzzlers working on my puzzle set. The end is the finals.

For the Polish Championship I employed a copycat theme. The puzzles came in pairs and each pair of puzzles had a similarity in the layout. Most of these types are very closely related in the puzzle type. The only pair that really isn't very close to the other were the Star Battle and Heyawake. I was happy to see that the puzzles were printed on bordering pages in the puzzle booklet, so solvers might notice the similarity.
The idea somewhat accidentally happened. I had made an easy Akari puzzle and wanted to make a harder regional Akari and opted to make one with the same black squares. When I finished those I wondered if I could keep doing that and went with a Liar Loop/Maxi Loop combo as that seemed most easily acchieved. And I'm pretty comfortable designing those, so made two with the same regions. The next puzzles I made were the Capsules and Ripple Effect puzzles, I posted earlier which ended up testing too hard. I really like constructing Ripple Effect puzzles, but clearly not that skilled at making them competition difficulty. I looked through my Double Trouble collection and thought Turning Fences and Slitherlink should be easily made look similar. I chose the same clue positions and about half the clues are the same. I already had 4 Loop puzzles, so that was all of those I could put in. I made a Tapa and Nurikabe with the same clue positions. I at first tried to also make the Nurikabe clues to be the sum of the Tapa clues, but that didn't prove to be very fruitful. I then started doodling a bit and made a Small Regions Star Battle and wondered what type I could use these cages for. I eventually settled on Heyawake as that would allow me to add some clues and see where it goes. The regions were still very restrictive on the Heyawake genre, but managed to push it out with just 2013 as clues. Lastly I needed some Magic Square genres. I thought first about doing Skyscraper/Haido, but figured with multiple similar types, maybe I should try a more different type. So I made a Skyscraper puzzle, to which I added a number of clues to turn it into an Easy as Japanese Sums puzzle. I felt I was somewhat missing a division type puzzle, but I couldn't find a nice way to make 2 that fit into the theme. And when I had the puzzles tested it seemed like there was enough to fill the hour slot already.

I also wrote a LITS puzzle to be used for the finals, except that one wasn't used. It willbe posted at the end of this post.

Puzzles can be found below.

Tuesday, 13 November 2012

13th 24 Hour Puzzle Championship

The 13th 24 Hour Puzzle Championship was held last weekend. Nikola Zivanovic was the winner, with a close margin over Florian Kirch in second place. Peter Hudak completed the podium finishing third. Full results can be seen here.
I think this set worked out better than last year's. The topscorer in my set was Florian Kirch with 845/1000 points and everyone solving scored at least 100 points.

Opposed to last year, I will release my entire set in a single post. Last year I was still trying to keep up one post a day, but I've let that go for a while now. The post will not contain any examples, but you can see examples of each genre in the instruction booklet. My set is the 12th set, so you'll have to scroll down a bit. The puzzles have their value listed and are valued at about 10 points per minute.

Puzzles can be found below.

Saturday, 22 September 2012

Hungarian Puzzle Championship: Doppelblock

The last set of puzzles I provided to the Hungarian Puzzle Championship were four Doppelblock puzzles. They featured in the non-classics round.
I've recently started to construct these puzzles and having fun with them. It's one of the few suggestions I had for the non-classics round and this one fitted in best. As this is an uncommon genre I didn't have to put much difficult in but could keep the puzzles fairly standard.
The first puzzle is a 6x6 puzzle based around larger numbers. The placement of the black squares can be derived without placing any numbers. Nothing challenging about this puzzle.
The second puzzle is a 6x6 puzzle built around the number 0. The black square placement is a bit trickier than the first puzzle. Overall it shouldn't cause much problems though.
The third puzzle is a 7x7 puzzle. The increased size of the puzzle is mainly what makes the puzzle trickier. I like how the puzzle worked out. Especially the 2 column finish was really nice.
The last puzzle is an 8x8 puzzle. The clues are split between odd and even clues for rows and columns. The puzzle has a very narrow opening, which makes the solve tricky. I really think though that the logic and layout worked out very well.
Overall I think these four puzzles showed very well what's possible with this genre. So far I have limited to 8x8 puzzles, but I'm going to try to extend it to 9x9 and bigger as well. But I'm not sure if its possible to create them without giving clues in the grid as well.

Rules for Doppelblock

Puzzles can be found below.

Thursday, 20 September 2012

Hungarian Puzzle Championship: Star Battle

Today will feature 4 Star Battle puzzles I contributed to the Hungarian Puzzle Championship. The Star Battle puzzles also featured in the Classics round.
Designing Star Battle puzzles in the 10 minute time limit is easier than Kakuro puzzles, because the average solving time for a Star Battle puzzle is much lower than a Kakuro puzzle. So puzzles don't have to be overly easy to have a solving time of 1-2 minutes for the best solvers.
For the two easier puzzles I wanted two different types of openings.Most Star Battle puzzles employ one of these two openings. The first one is the easiest of the two. It revolves around a single star that can be directly placed. From there the puzzle quickly resolves.
The second puzzle has a different standard opening, although maybe in a not so standard place. I do think it stands out among the other areas. This puzzle resolves a bit slower than the first puzzle as it has a few key points in the middle of the solve to make progress.
The third puzzle has the type of opening I like to do. At first sight, neither of the standard openings seem to apply but with a simple deduction one appears. It's a bit harder in this puzzle to keep making progress as there are a few key deductions that have to be made in order.
The fourth puzzle has a more atypical opening. I've used a similar one before in my other Star Battle puzzles. The opening doesn't stand out instantly but it should be clear how it works none-the-less. I think this puzzle is the hardest because it employs the most obscure opening and the way to make progress afterwards is hardest among the four puzzles.
I've added a fifth puzzle that wasn't used in the championship, but I constructed for it though. It was actually the first puzzle I constructed, using three cages that spell out HUN, that was meant as the hardest puzzle of the four. But after making three others I found it was too hard to be included in a set of three other puzzles, I made an extra one that is a bit easier to solve. To solve this one you need to see how different cages work together far more than the other puzzles. This makes the solve far trickier than any of the other four puzzles.

Rules for Star Battle

Puzzles can be found below.

Tuesday, 18 September 2012

Hungarian Puzzle Championship: Kakuro

At the request of Zoltan Horvath I contributed some puzzles to the Hungarian Puzzle Championship held this weekend. I will post all puzzles this week. The general requirements were 2-4 puzzles for a solving time of 10-15 minutes. The test consisted of a classics and non-clasics round. Today we start with Kakuro, which was featured in the classics round.
I've always liked writing Kakuro puzzles, but I generally tend to write difficult puzzles. So my first goal was to write 2 easy puzzles with all basic deductions, with openings in multiple places. It took me a while to get that done actually as I automatically tend to put in harder things without thinking about it. I made 2 easy puzzles which turned out well. In hindsight it would have probably been better to make them a bit smaller to make the solving time less. But I figured they'd both fall between 1-3 minutes in solving time for the fastest solvers. The first one was just a simple circular pattern you can almost go in on big haul around the track. The second puzzle was a bit more open pattern, with a few more places where the puzzle can open up. I had the first one tested to see if this was actually enough on the easy path, as I find it hard to actually judge difficulty of Kakuros and it seemed to be okay.
The third puzzle I wrote had a few harder deductions, but the main thing that made it harder is that is has a single opening from which you have to work through the puzzle. It turned out to really not be anything special. It was one of those puzzles I have written many of.
The fourth puzzle I wrote is actually one of my favourite Kakuros I have written ever. It was built around a pattern which employed eight interlocked 8-cell sums. I made them all a different value. Because of the many  larger sums it uses certain techniques which you don't normally encounter much in Kakuro puzzles. It has some similarities in layout and solving to another puzzle I have written before. I think this one turned out better.
During testing of course it again turned out that my judging of Kakuro difficulty was far off the norm and instead of four puzzles, only two of the puzzles were used. Only the second and third puzzle ended up in the championship but I'm still posting all four puzzles in this post.

Rules for Kakuro

Puzzles can be found below

Wednesday, 6 June 2012

Croatian Puzzle Set

I had been asked to write a puzzle set for a competition in Zagreb last weekend. I wrote a set of puzzles which was a mix of Dutch and Japanese, familiar and unfamiliar, classic and simple variations. There's a lot of puzzle types in here that I havent actually posted on my blog before. The timing of the set was set at 75 minutes, which was longer than the fastest testing. But I have learned from earlier experiences that testing times don't always measure up to the actual test solving. I've added the scores for each puzzle, which equal to 2 points per minute. I think it worked out well, with a mix of easier and harder puzzles. If anyone actually solved them in copetition, I'd love to hear about it.

So here's 14 puzzles in a single post, the most I have done so far. I hope this makes up a bit for the hiatus of a month before. It would of course be easiest to just upload the PDF, but blogspot doesn't seem to offer that option. So instead this post will have all puzzles below.