The first puzzle is a Tapa Loop. I think this is generally a pretty smooth variant and hardly ever causes real issues. This puzzle is not very difficult and if you understand how the variant works, it should go pretty quick.
The second puzzle is a Regional Tapa. The genre is a little bit restrictive in design but I had fun working with it. I did have a problem where I apparently can't count and had to change some of the regions because one region had one cell too many coloured.
The third puzzle is a Cyclic Tapa. Good for people who like classic Tapa as all deductions are like normal. Some clues just have to work for two grids instead of one. I made a stupid error in construction where I placed one pair of copied clues in different squares. But as the rules don't state they have to be in the same square I think this is still a valid puzzle. It would just look nicer. I like how it turned out. I should, it took me ages to get one out that was a bit interesting.
The fourth puzzle is a Pentapa. I always like puzzles with pentominoes, this one is no different. Certain pentominoes are more easily formed by a Tapa wall. These you can usually deduce pretty quickly and then have to try to avoid for the rest of the solve. The Tapa element still comes forward enough though and it's not just playing with pentominoes.
The fifth puzzle is a Elimination Tapa. This was the one that had the biggest error. I changed one of the digits to make a clue work, except that ruined the deductions of a lot of other clues, so had to fix that. It was luckily not the worst fix. I think it's still a nice puzzle. Good practise for bordering clues.
I hope practising all puzzles will help people in the upcoming TVC XIV. Enjoy.
Puzzles can be found below
Rules for Tapa
1. Tapa Loop
Follow regular Tapa rules. Additionally, draw a loop through all blackened cells. The loop cannot pass through a cell twice.
4. Tapa [Regional]
Follow regular Tapa rules. Additionally, the clues don't function only as regular Tapa clues but also serve as a clue for the blackbordered region they are in, giving the contiguous blocks of black cells in the region they are in. Each region contains at most one clue and there are no restrictions on unclued regions.
5. Cyclic Tapa
Follow regular Tapa rules in each grid. Additionally write one or more clue numbers into each marked cells and then copy them into the corresponding cell of the next grid in the cycle.
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Follow regular Tapa rules. Additionally the Tapa wall should be made up of the given pentominoes. Each pentomino can be used once. Pentominoes may be rotated and/or reflected.
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10. Elimination Tapa
Eliminate one digit per clue cell. Then solve the puzzle under regular Tapa rules.