This is what I feel is another inherently hard type. So I tried to at least create a few openings that were all based on purely Slitherlink logic. there is a point in the end usually where you aren't as free in choosing your Slitherlink clues as you still need to fit in all pentominos. I think in the end this one gets a bit harder, but if you take into account the "no three can meet" rule, you should still be able to work through.
Rules for Slitherlink
In this Slitherlink the loop has to be completely filled with the given pentominos. Each pentomino must be used exactly once. They may be rotated and reflected. Pentominos may only touch each other by a single edgNowhere do three or more pentominos meet at a point.