Firstly the Visionary Tapa. I think it worked out well. The double clue structure makes the puzzle always a bit more challeging, but overall it's not too hard. At least once you get past the opening.
Secondly there's Make Room for Tapa. This puzzle is pretty easy. In the test it will most likely be a lot harder if we go by the puzzle that has been in the test before. Some of Thomas' puzzles will be more at that difficulty.
The Twilight Tapa is the hardest in this set. I found some interest number combinations that are semi unique. I used one as the opening here. Semi unique here means that there are 2 ways to colour that both look the same, except the coloured and white cells are switched around.
The Compass Tapa worked out well. It is of medium difficulty. I'm expecting trickier puzzles in the test for this one.
The Wired Tapa is nothing special. It just feels like a lot of the same. I didn't really think I put in much interesting. One part I liked, but I'm not even sure if that is necessary to solve.
The puzzles can be found below.
[After a bunch of edits I hope they are actually all correct now. Sighhhhhhhh.]
Rules for Tapa
1a. Visionary Tapa
Follow regular Tapa rules. Each clue cell has 2 clue types in it. The black clues are normal Tapa clues for the direct neighbours of that cell. The grey clues work as Tapa clues for the secondary neighbours of that cell. The secondary neighbours are all cells that are one unit from the clue cell. Stated otherwise the secondary neighbours are all cells that touch the direct neighbours of that cell.
1b. Make Room for Tapa
Follow regular Tapa rules. Additionally, each blackbordered region contains exactly 5 coloured cells.
2. Twilight Tapa
Follow regular Tapa rules. Additionally, the restriction that clue cells can't be coloured is lifted. Instead when a clue is coloured, the numbers in the clue indicate the segments of white cells around the square, instead of the segments of coloured cells.
3. Compass Tapa
Follow regular Tapa rules. Additionally stars and arrows appear in the grid, which are part of the Tapa Wall. An arrow indicates that it is possible to follow the Tapa Wall in that direction and reach the Star, without using a cell more than once. All cells with an arrow have all possible arrows given.
4. Wired Tapa
In this puzzle the Tapa wall is a wire formed by connecting dots horzontally and vertically. Clues in the grid indicate how many dots are part of the wire. If there is more than one number in the cell, the dots should be seperated by at least one empty segment. No cell has all 4 segments coloured around it.