There's a few puzzles in here that I'm pretty happy with. The Starwacky puzzle is a nice solve. Snail on Snake worked out pretty well because it didn't need any extra given numbers, except for the head and tail. Galaxies and Tetrominoes is my favourite in the set, because it really forces the two types to work together.

The other puzzles should also be nice to solve.

**6-1 Loop around pentominoes**

*Rules:*

Paint some cells black. The black cells form pentominoes. One cell from each
pentomino is already given. The cell is marked with letter corresponding to the
shape of the pentomino. The pentominoes may not touch each other, not even by a
corner. Than draw a single continuous loop travelling horizontally or
vertically between centers of adjacent cells through all the unpainted cells.

**6-2 Loop around snake**

*Rules:*

Draw a snake in the grid and draw a single closed loop going horizontally and vertically through all the remaining cells in the grid. The snake goes from cell to cell vertically or horizontally, but not diagonally. The snake does not touch itself, not even diagonally. The numbers outside the grid indicate how many squares are used by the snake in that row or column. Head and tail of the snake are given.

**6-3 Battleship Pills**

*Rules:*

Locate the given fleet in the grid. The ships cannot touch each other, not even
diagonally. The ships may be rotated. Each ship contains a number that
corresponds to its size. The
numbers on top and on the left give the number of cells occupied by ships in
the given row or column. The numbers at the bottom and on the right give the
sum of all the ship numbers found inside this row or column. Every ship is
counted just once in the sum.

**6-4 Ships and Fishermen**

*Rules:*

Locate the given fleet in the grid. The ships cannot touch each other, not even
diagonally. The ships may be rotated. The clues outside the grid indicate the
number of ship segments in the corresponding directions. Ships may not be
placed on the cells with fish. Each ship contains a fisherman. His position is
given, but the ship can be rotated. Fishermen
are fishing the fish in the grid. Each fisherman has caught exactly one fish.
The number in the fisherman cell denotes the length of the fishing line (in
units of cell size) starting in the center of a cell with the number and
finishing in the center of a cell with the fish. The fishing lines travel
horizontally and vertically, may not touch or cross each other. All the cells
are used either by ships, fish or fishing rods.

**6-5 Snail on Snake**

*Rules:*

Draw a snake in the grid passing through all the numbered cells. Head and tail
of the snake are marked with darker background. The snake goes from cell to
cell vertically or horizontally, but not diagonally. The snake does not touch
itself, not even diagonally. The numbers around the grid indicate the number of
cells occupied by the snake in the corresponding row/column. Some of the snake
cells are numbered. The
numbers follow the sequence 123123123… from head to tail. Each row and column contains each number exactly once.

**6-6 Starwacky**

*Rules:*

Blacken some cells in the grid so that each row, each column and each outlined
region contains exactly two black cells. Black cells may not touch each other,
not even diagonally. Additionally, any single horizontal or vertical line of
unpainted cells cannot traverse more than one thick line.

**6-7 Nurikabe Tapa**

*Rules:*

Blacken some empty cells so that the grid is divided into white areas, each
containing exactly one number and with the same area in cells as that number.
Moreover, numbers in cells indicate the lengths of the consecutive blackened
blocks in the neighboring cells. Two white areas may only touch diagonally. All
black cells must be orthogonally connected, but no 2×2 area can be entirely
blackened.

**6-8 LITS Tapa**

*Rules:*

Place some tetrominoes in the empty cells so that they form a continuous wall
with no 2×2 regions. Tetrominoes of the same type cannot touch each other by
sides. The hints in some of the cells indicate all the tetromino segments in
the surrounding 8 cells in alphabetical order. Each segment is created by all
the adjacent cells of the same tetromino type (rotation or reflection of the
tetromino does not change its type). Two segments of the same type must be
separated either by an empty cell or by segment of different type.

**6-9 Galaxies and Tetrominoes**

*Rules:*Place in the grid all 7 different tetrominoes. They can be rotated but not reflected. They may not touch each other not even diagonally. The numbers on the left and on top indicate the number of cells occupied by tetrominoes in the given row/column. The numbers on the right and at the bottom indicate the number of different tetrominoes in the given row/column.Divide the remaining cells in galaxies. Galaxy is a region with central symmetry. The points of symmetry of all the galaxies are already given.

**6-11/12 Gaps between Battleships**

*Rules:*

Place the given battleship fleet in the grid. The ships can be rotated, but may
not touch each other not even diagonally. There are exactly 2 ships in each row
and column. The numbers on top and at the left indicate the number of the empty
cell between the two ships in the given row/column.

**6-13 Snail End View**

*Rules:*

Place letters A,B,C in the grid so that each letter appears exactly once in
every row, column and main diagonal. The letters have to follow the sequence
A,B,C,A,B,C,… starting at the top left corner entrance and going to the center
of the snail. The letters around the grid denote the second letter visible from
the given direction in the given row, column or diagonal.

**6-15 Kakuro Domino**

*Rules:*

Divide the grid into domino tiles from the given set. All the domino tiles have
to be used. The numbers may not repeat in rows and columns. The hints denote
the sums of the numbers to the right or down from the hint cell (before the
grid border or next hint cell).

Another nice set. Favorite ones are Galaxies and Tetrominoes, Battleship Pills and Starwacky

ReplyDeleteHi Bram, these are great! Can you help me out with the Snail on Snake? The row numbers, at least when I look on my screen...it's hard to tell which row some of them belong to. Can you help me out there?

ReplyDeleteJZ

You should see how my acquaintance Wesley Virgin's biography starts in this shocking and controversial video.

ReplyDeleteYou see, Wesley was in the army-and shortly after leaving-he discovered hidden, "SELF MIND CONTROL" tactics that the

government and others used to get anything they want.As it turns out, these are the EXACT same SECRETS tons of famous people (especially those who "come out of nothing") and elite business people used to become rich and famous.

You probably know how you use less than 10% of your brain.

That's really because most of your brainpower is UNCONSCIOUS.

Perhaps this expression has even taken place INSIDE your very own head... as it did in my good friend Wesley Virgin's head 7 years ago, while driving an unlicensed, beat-up trash bucket of a car with a suspended driver's license and on his bank card.

"I'm very frustrated with living paycheck to paycheck! When will I become successful?"

You've taken part in those questions, ain't it so?

Your very own success story is going to be written. You just need to take a leap of faith in YOURSELF.

Learn How To Become A MILLIONAIRE Fast