Here is again a new variant, as far as I'm aware of. But if you really think about it, it's pretty similar to variants that have been used before. I think the tricky part is the fact that the horizontal and vertical rules aren't completely similar. The variant is based off the Numeric Keypad (or Numpad) you find on computer keyboards. On the off chance that someone is not familiar with its design, the given digits are in the design of one.

The puzzle has a narrow solve path through the opening, but finishes off pretty quickly towards the end. I hope it's enjoyable.

Rules for Sudoku

In this Sudoku a dot is given between 2 horizontally adjacent digits
if they are horizontally adjacent on a Numeric Keypad. A dot is given
between 2 vertically adjacent digits if they are vertically adjacent on a
Numeric Keypad. All possible dots have been given.

## Friday 27 June 2014

## Friday 13 June 2014

### Daily League Sudoku #43: Next To Nine Sudoku

Last Tuesday was the Dutch Sudoku Championship. I won the Dutch Championship and can now call myself Dutch Sudoku Champion for a year. The puzzles can be found at http://wcpn.nl. All Sudokus were written by Richard Stolk. In case you need the English translations for the instructions, they can be found in this forum post. This Sudoku was one of the types appearing the championship. I thought this was most likely the least common type to appear in the test, so that's why I decided to write one myself.

I think this puzzle isn't too hard, but I will await the times to see if my judgement is accurate. They are more often not correct when it comes to Sudokus. You can solve the puzzle at SudokuCup, which features all Daily League Sudokus suitable for the applet on a one day delay.

Rules for Sudoku

In this Sudoku, the digits on the outside indicate which digits are directly adjacent to the digit 9 in that row or column. The digits are not necessarily listed in order.

I think this puzzle isn't too hard, but I will await the times to see if my judgement is accurate. They are more often not correct when it comes to Sudokus. You can solve the puzzle at SudokuCup, which features all Daily League Sudokus suitable for the applet on a one day delay.

Rules for Sudoku

In this Sudoku, the digits on the outside indicate which digits are directly adjacent to the digit 9 in that row or column. The digits are not necessarily listed in order.

Click to enlarge |

## Friday 30 May 2014

### Daily League Sudoku #42: Hit Sudoku

Last weekend was the Japanese NumberPlace Championship. It was full of great puzzles, but my favourite was the Hit NumberPlace by Naoki Inaba. I didn't manage to solve it during the championship as I didn't find the logic. But once I found the logic afterwards I really enjoyed it. That's why I decided to write one of my own for the league.

During the solve I realised a bit of logic that I thought would be fun to use in one of these puzzles. I just had to find a nice solution grid in which I could easily implement this. I actually stole a solution grid from the JNPC, which I slightly altered as at one point during construction I ran into no solution. But I noticed that by switching a few numbers around it could still have a solution. The trick I used isn't overly hard but I think it might be wise to try to solve the original puzzle first so that you can understand the logic involved, because I think it is useful to understand the genre before attempting this puzzle. The hit NumberPlace is #19 in the set.

That said, the puzzle is completely logically solvable. I think it is nice but it a bit on the harder side. Still, I hope you'll enjoy it.

Rules for Sudoku

Numbers outside the original grid indicate how many digits are the same in the solution grid in the corresponding row or column.

During the solve I realised a bit of logic that I thought would be fun to use in one of these puzzles. I just had to find a nice solution grid in which I could easily implement this. I actually stole a solution grid from the JNPC, which I slightly altered as at one point during construction I ran into no solution. But I noticed that by switching a few numbers around it could still have a solution. The trick I used isn't overly hard but I think it might be wise to try to solve the original puzzle first so that you can understand the logic involved, because I think it is useful to understand the genre before attempting this puzzle. The hit NumberPlace is #19 in the set.

That said, the puzzle is completely logically solvable. I think it is nice but it a bit on the harder side. Still, I hope you'll enjoy it.

Rules for Sudoku

Numbers outside the original grid indicate how many digits are the same in the solution grid in the corresponding row or column.

Click to enlarge |

## Friday 16 May 2014

### Daily League Sudoku #41: Pusula

I haven't written any Sudokus in a while. Now that Tom Collyer is taking a
break to focus all his attention on the upcoming World Sudoku
Championships in the UK, I'm taking over the Friday together with Zoltan
Horvath. We'll probably be alternating weeks, so that we both get our
fair share of puzzles in.

I got this type off Serkan Yurekli's blog. I was browsing it for an example of a puzzle type and came across it. I thought it would be a nice idea for the Daily League. I hadn't ever made one. It wasn't too hard to write this type. I think in general many grids will allow a unique solution, but there's a few restrictions to the solution to make that viable. I wrote this one progressively and added the missing arrows in the end. I don't think it's necessary to follow the intended solving path as there's a general strategy to this puzzles that should also always work to solve them. I hope it's enjoyable. It shouldn't be overly hard as some of my other Sudokus have been.

Rules for Sudoku

In this Sudoku an arrow in a cell with an even digit points to the largest odd orthogonal neighbour of that cell. An arrow in a cell with an odd digit points to the largest even orthogonal neighbour of that cell. All arrows have been given.

I got this type off Serkan Yurekli's blog. I was browsing it for an example of a puzzle type and came across it. I thought it would be a nice idea for the Daily League. I hadn't ever made one. It wasn't too hard to write this type. I think in general many grids will allow a unique solution, but there's a few restrictions to the solution to make that viable. I wrote this one progressively and added the missing arrows in the end. I don't think it's necessary to follow the intended solving path as there's a general strategy to this puzzles that should also always work to solve them. I hope it's enjoyable. It shouldn't be overly hard as some of my other Sudokus have been.

Rules for Sudoku

In this Sudoku an arrow in a cell with an even digit points to the largest odd orthogonal neighbour of that cell. An arrow in a cell with an odd digit points to the largest even orthogonal neighbour of that cell. All arrows have been given.

## Wednesday 16 April 2014

### Polish Puzzle Championships 2014: Team Round

This post will contain the puzzles I provided for the Team Round of the Polish Puzzle Championships. It wasn't an official round but a fun thing to do during the evening. Zoltan Horvath had contacted me if I had time to help working on a team round. as I had just finished my individual round, I figured I could. Zoltan came up with the idea of a Puzzle Labyrinth, where you needed to find your way through the labyrinth by solving puzzles and getting a clue to which would be a next puzzle. Eventually this evolved into a labyrinth where the puzzles were missing from the labyrinth and you had to place them back in the labyrinth. We decided to split the puzzles up into four categories, which would be marked in the empty labyrinth.

On Zoltan's suggestion we gave eachother 8 puzzle types, 2 per category, to write and we could choose one puzzle type ourselves. I gave Zoltan Tapa, Yajilin, Thermometers, Haido, LITS, Regional Akari, Yin Yang and Crossing Loop to write. He chose Lighthouses, First Seen Corral, Loop Extra and L-Dissection to write. He gave me Cave/Corral, Number Sea, Grades, Catloop, Retrograde Battleships, Star Battle, Masyu and Penta Blokus to write. I chose to write Kurotto, Laser, Tetromino Areas and Finnish Snake. Most puzzles had no restrictions, except that they shouldn't be too hard. Only the Circles puzzles had the restriction of being monocoloured. This was only a problem for Yin Yang and Masyu as those normally have multiple coloured circles. The Masyu worked pretty well, but Zoltan's Yin Yang topped that way more in difficulty to create. I was impressed with his puzzle. It was fun to solve. He wrote another harder one too.

When the puzzles were done we had to create a labyrinth. I first wrote one where each puzzle gives you one clue. But that labyrinth turned out too hard, so Zoltan rewrote the labyrinth with two clues per puzzle. This way it was easier to solve.

During competition most teams managed to solve the whole labyrinth, with the quickest doing it within 30 minutes.

You can find the Team Round in the following link.

Besides the Team Round, I will be also adding my harder labyrinth for those who like the challenge. You will have 3 options.

You can choose to solve this first file. [Edit: File updated 19-04-12014 5:25am blog time] It contains all puzzles with correct and incorrect clues. You'll need to solve the puzzles to figure out the correct clues and then use those correct clues to place all the puzzles in the grid.

You can choose to solve this second file. It contains all the correct clues only and no puzzles. It also contains a logical opening on page 3 and the solution on page 4. You can also use this after you get stuck on the first file or to check I didn't make a mistake when setting up the first file.

Lastly you can choose to ignore this challenge and just solve the puzzles or maybe solve the original Team Round with the easier clues.

It's up to you.

Puzzles can be found below. Sorry about the arrows, but didn't feel like redrawing the images for the blog.

On Zoltan's suggestion we gave eachother 8 puzzle types, 2 per category, to write and we could choose one puzzle type ourselves. I gave Zoltan Tapa, Yajilin, Thermometers, Haido, LITS, Regional Akari, Yin Yang and Crossing Loop to write. He chose Lighthouses, First Seen Corral, Loop Extra and L-Dissection to write. He gave me Cave/Corral, Number Sea, Grades, Catloop, Retrograde Battleships, Star Battle, Masyu and Penta Blokus to write. I chose to write Kurotto, Laser, Tetromino Areas and Finnish Snake. Most puzzles had no restrictions, except that they shouldn't be too hard. Only the Circles puzzles had the restriction of being monocoloured. This was only a problem for Yin Yang and Masyu as those normally have multiple coloured circles. The Masyu worked pretty well, but Zoltan's Yin Yang topped that way more in difficulty to create. I was impressed with his puzzle. It was fun to solve. He wrote another harder one too.

When the puzzles were done we had to create a labyrinth. I first wrote one where each puzzle gives you one clue. But that labyrinth turned out too hard, so Zoltan rewrote the labyrinth with two clues per puzzle. This way it was easier to solve.

During competition most teams managed to solve the whole labyrinth, with the quickest doing it within 30 minutes.

You can find the Team Round in the following link.

Besides the Team Round, I will be also adding my harder labyrinth for those who like the challenge. You will have 3 options.

You can choose to solve this first file. [Edit: File updated 19-04-12014 5:25am blog time] It contains all puzzles with correct and incorrect clues. You'll need to solve the puzzles to figure out the correct clues and then use those correct clues to place all the puzzles in the grid.

You can choose to solve this second file. It contains all the correct clues only and no puzzles. It also contains a logical opening on page 3 and the solution on page 4. You can also use this after you get stuck on the first file or to check I didn't make a mistake when setting up the first file.

Lastly you can choose to ignore this challenge and just solve the puzzles or maybe solve the original Team Round with the easier clues.

It's up to you.

Puzzles can be found below. Sorry about the arrows, but didn't feel like redrawing the images for the blog.

## Tuesday 15 April 2014

### Polish Puzzle Championships 2014: Individual Round

Last weekend were the Polish Sudoku and Puzzle Championships. The Championship was also open to International solvers this year. The playoffs would feature the best 4 solvers, while having at least two Polish solvers.

The Sudoku playoffs featured Tiit Vunk, Jakub Ondrousek, Jan Mrozowski and Krystian Swiderski. Jakub Ondrousek finish first in the playoffs, followed by Krystian Swiderski, Tiit Vunk and Jan Mrozowski, making Krystian Swiderski the new Polish Sudoku champion. Full results can be found here.

The Puzzle playoffs featured Przemysław Dębiak, Matus Demiger, Zoltan Horvath and Tomasz Stróżak. The final results remained almost the same with Przemyslaw Dębiak finishing first, followed by Zoltan Horvath, Matus Demiger and Tomasz Stróżak. Full results can be found here.

I contributed a set for the Puzzle Championships for the individual round and wrote a team round together with Zoltan Horvath.

You can find all puzzles of the Championships in the following link: Sudoku Rounds + Team Round, Puzzle Rounds. My puzzle set is round 4. This post will feature all the puzzles from my individual round. Tomorrow I will post the Team round puzzles with a special surprise.

Last year's set was a bit on the difficult side, so I tried to think of a way to rectify that this year. I decided to write 2 puzzles per type, one smaller/easier one and a larger/harder one. I didn't want to make any too difficult. I selected 10 varying types of puzzles. I was hoping to average about 1.5 minutes per puzzle on the smaller ones and about 4.5 minutes per puzzle on the larger ones. I had the set tested by Prasanna Seshadri, James McGowan and Stefan Gaspar. The smaller puzzles made that average pretty well, but the larger puzzles were more inching towards 5-5.5 average and all of them had some outliers. I couldn't really decide well which puzzles to cut so I sent in the whole set and let them know that they could leave out a puzzle type if necessary. During their testing 3 of the larger puzzles seem to have cause some problems as they went up in score. I think the set will have worked well none-the-less for all solvers with the easier puzzles to work with as well, but I'd love to hear some feedback form those who were there.

Puzzles can be found below.

The Sudoku playoffs featured Tiit Vunk, Jakub Ondrousek, Jan Mrozowski and Krystian Swiderski. Jakub Ondrousek finish first in the playoffs, followed by Krystian Swiderski, Tiit Vunk and Jan Mrozowski, making Krystian Swiderski the new Polish Sudoku champion. Full results can be found here.

The Puzzle playoffs featured Przemysław Dębiak, Matus Demiger, Zoltan Horvath and Tomasz Stróżak. The final results remained almost the same with Przemyslaw Dębiak finishing first, followed by Zoltan Horvath, Matus Demiger and Tomasz Stróżak. Full results can be found here.

I contributed a set for the Puzzle Championships for the individual round and wrote a team round together with Zoltan Horvath.

You can find all puzzles of the Championships in the following link: Sudoku Rounds + Team Round, Puzzle Rounds. My puzzle set is round 4. This post will feature all the puzzles from my individual round. Tomorrow I will post the Team round puzzles with a special surprise.

Last year's set was a bit on the difficult side, so I tried to think of a way to rectify that this year. I decided to write 2 puzzles per type, one smaller/easier one and a larger/harder one. I didn't want to make any too difficult. I selected 10 varying types of puzzles. I was hoping to average about 1.5 minutes per puzzle on the smaller ones and about 4.5 minutes per puzzle on the larger ones. I had the set tested by Prasanna Seshadri, James McGowan and Stefan Gaspar. The smaller puzzles made that average pretty well, but the larger puzzles were more inching towards 5-5.5 average and all of them had some outliers. I couldn't really decide well which puzzles to cut so I sent in the whole set and let them know that they could leave out a puzzle type if necessary. During their testing 3 of the larger puzzles seem to have cause some problems as they went up in score. I think the set will have worked well none-the-less for all solvers with the easier puzzles to work with as well, but I'd love to hear some feedback form those who were there.

Puzzles can be found below.

## Monday 14 April 2014

### Puzzle #167: Araf, Nurikabe, Capsules, Catloop

Last weekend were the Polish Sudoku and Puzzle Championships. I wrote a set of puzzles for the championships and helped create a team round with Zoltan Horvath. Today I will be posting the puzzles that didn't make it to the championships. Most of them were too hard for their intended purposes. I will also be posting the puzzles that appeared on the championships later this week.

Three of the puzzle types were from the individual rounds and one is from the team rounds.

The Araf puzzles were the first ones I had written of this type. I still had to get used to construction a bit. When I do that I tend to make the puzzles a bit harder, just to see what's possible. The smaller one isn't too hard, but still a bit harder than intended.

The Nurikabe puzzle isn't actually very hard, but I changed it as I saw an aesthetically nicer version of this puzzle. That one was also a bit easier than this puzzle, which I didn't mind.

The Capsules puzzle was really too hard. It was the first puzzle I'd written for the championships and I hadn't totally finalised my intentions then and thus went a bit overboard on difficulty.

The Catloop puzzle was written for the team round. It is a silly name play on the Catwalk puzzles, which was again a renaming of the Meander puzzle type to give a fun visual theming on the website. I think this type is also known under many other names. The first puzzle is an easy puzzle, while the second is a hard puzzle. I had written the second one first and after feed back written two easier puzzles. One of them went to the team round and the other one was left over. I think this was actually the easier of the two puzzles.

Puzzles can be found below.

Three of the puzzle types were from the individual rounds and one is from the team rounds.

The Araf puzzles were the first ones I had written of this type. I still had to get used to construction a bit. When I do that I tend to make the puzzles a bit harder, just to see what's possible. The smaller one isn't too hard, but still a bit harder than intended.

The Nurikabe puzzle isn't actually very hard, but I changed it as I saw an aesthetically nicer version of this puzzle. That one was also a bit easier than this puzzle, which I didn't mind.

The Capsules puzzle was really too hard. It was the first puzzle I'd written for the championships and I hadn't totally finalised my intentions then and thus went a bit overboard on difficulty.

The Catloop puzzle was written for the team round. It is a silly name play on the Catwalk puzzles, which was again a renaming of the Meander puzzle type to give a fun visual theming on the website. I think this type is also known under many other names. The first puzzle is an easy puzzle, while the second is a hard puzzle. I had written the second one first and after feed back written two easier puzzles. One of them went to the team round and the other one was left over. I think this was actually the easier of the two puzzles.

Puzzles can be found below.

### Rules: Catloop

Draw a single closed loop through the grid by connecting the centres of cells horizontally and vertically. Numbers on the outside indicate how many cells are used by the loop in that row or column.

This puzzle is a variant on Catwalk. In this puzzle type you draw a path from the given beginning and end point instead of a loop.

This puzzle is a variant on Catwalk. In this puzzle type you draw a path from the given beginning and end point instead of a loop.

### Rules: Araf

Divide the grid into some regions, formed
by orthogonally adjacent squares. Each region should contain exactly two given numbers. The
size of each region should be a value (in unit squares) strictly between the two numbers
inside that region. Its size can't be equal to either of the numbers in the region.

## Saturday 5 April 2014

### 14th 24 Hour Puzzle Championship

This year I wrote a set of puzzles together with Hns Eendebak. I was a bit tight on time with a holiday and other championships that I wasn't sure if I'd be able to write everything in time. I still ran a bit late getting everything together but it was in time for the championship.

This year's championship was won by Peter Hudak. Nikola Zivanovic and Zoltan Horvath finished second and third.

There were 30 competitors total in this year's championship, of which 29 did our set. The set was a bit on the long side this year with the Michael Mosshammer from Austria being the top scorer with 695 points. It would have been better if the top scorer had about 100-150 points more. The set contained 24 puzzles in total, so I should have probably cut 2 puzzles in the end.

In this post I will be adding all the puzzles I wrote. You can find the complete set and all other sets here. If you need to see the instruction booklets for any of the set you can find them in this forum post.

Puzzles can be found below.

This year's championship was won by Peter Hudak. Nikola Zivanovic and Zoltan Horvath finished second and third.

There were 30 competitors total in this year's championship, of which 29 did our set. The set was a bit on the long side this year with the Michael Mosshammer from Austria being the top scorer with 695 points. It would have been better if the top scorer had about 100-150 points more. The set contained 24 puzzles in total, so I should have probably cut 2 puzzles in the end.

In this post I will be adding all the puzzles I wrote. You can find the complete set and all other sets here. If you need to see the instruction booklets for any of the set you can find them in this forum post.

Puzzles can be found below.

## Sunday 30 March 2014

### Puzzle #166: Domino Extra

The last puzzle are two Domino Extra puzzles. I'd written two at the start, but they ended up testing too hard. So I wrote a third one that was much easier than these ones to be included in the WPC set. They have a similar opening, but should both still be fun to solve.

Divide the grid along the grid lines so that each given pair of numbers appears in exactly one shape.

*Rules:*Divide the grid along the grid lines so that each given pair of numbers appears in exactly one shape.

## Saturday 29 March 2014

### Puzzle #165: Blind Spot

Today the second puzzle that wasn't used in the WPC. This is a Blind Spot puzzle. It's actually a size smaller than the puzzle used at the WPC, which was 7x7. But I actually think this was the harder of the two puzzles. That's why the larger puzzle was used in the WPC. I like writing these puzzles, but I think they can be tricky to solve as the logic is a bit unfamiliar compared to other Latin square type puzzles.

Rules for Blind Spot

Rules for Blind Spot

## Friday 28 March 2014

### Puzzle #164: Gemini Loop

I was going through my puzzle files and realised I had a few unused puzzles that I had written for the WPC 2013. One of each type was used, but for certain types I'd written a few just to have a choice depending on how they tested. I had posted two sets of puzzles before, that I had originally written for the WPC, but these puzzle types were rejected. These puzzles were the following Yajilin and Pentopia puzzles.

Today's puzzle is a Gemini Loop puzzle. I think it's a nice puzzle but I selected the other one for the WPC as I thought that one solved a bit nicer.

Draw a single closed loop through all squares in the grid by connecting them horizontally and

vertically. The loop doesn't touch or cross itself. Cells with the same letter all have the same

appearance as to how the loop passes through it. Cells with different letters have a different appearance.

Today's puzzle is a Gemini Loop puzzle. I think it's a nice puzzle but I selected the other one for the WPC as I thought that one solved a bit nicer.

*Rules:*Draw a single closed loop through all squares in the grid by connecting them horizontally and

vertically. The loop doesn't touch or cross itself. Cells with the same letter all have the same

appearance as to how the loop passes through it. Cells with different letters have a different appearance.

## Friday 14 March 2014

### Puzzle Competitions: ZeKa 2014

Last weekend was the ZeKa competition in Croatia. It featured both a individual and a team competition this year. The individual competition was won by Goran Vodopija; Marko Obradović and Dragan Tolomanoski finished second and third respectively . The team competition was won by Dragan Tolomanoski, Bojana Vojnović and Vanja Fornazar.

I provided one of the Team rounds this time. The theme of the round was Imposters. The round consisted of four classic puzzle types. Each type had 4 puzzles, where one of the puzzles was an Imposter. It wasn't actually solvable as that puzzle type, but was solvable under a different set of rules. The rules of this puzzle was provided. The imposters weren't designed to be logically deduced, but purely intended to break down under the original rules.

The four puzzle types were LITS, with Double Back as imposter; Shikaku, with Corral as imposter; Skyscrapers with Haido as imposter; Slitherlink, with Turning Fences as imposter. Two of these combinations have appeared on my blog as a Double Trouble puzzle. One of them appeared as such on Grant Fikes' blog. The other is probably possible as a Double Trouble puzzle, but haven't tried that yet.

Puzzles can be found below or in the following PDF.

I provided one of the Team rounds this time. The theme of the round was Imposters. The round consisted of four classic puzzle types. Each type had 4 puzzles, where one of the puzzles was an Imposter. It wasn't actually solvable as that puzzle type, but was solvable under a different set of rules. The rules of this puzzle was provided. The imposters weren't designed to be logically deduced, but purely intended to break down under the original rules.

The four puzzle types were LITS, with Double Back as imposter; Shikaku, with Corral as imposter; Skyscrapers with Haido as imposter; Slitherlink, with Turning Fences as imposter. Two of these combinations have appeared on my blog as a Double Trouble puzzle. One of them appeared as such on Grant Fikes' blog. The other is probably possible as a Double Trouble puzzle, but haven't tried that yet.

Puzzles can be found below or in the following PDF.

## Thursday 13 March 2014

### Rules: Shikaku

Divide the grid in a number of non-overlapping rectangles along the grid lines. Numbers in the grid indicate the size of the rectangle they are in. No rectangle can contain more than one number.

## Monday 3 March 2014

### Puzzle #163: Turning Fences

The LMI Marathon puzzle that was solved during the competition was actually the second version. In the first version I put in some stuff that came naturally to me for this genre, but stumped the test solvers. That's why there was an easier second version, which still took a relatively long time for the test solvers. That was why I added the Tutorial on my blog, just so people would realise the basics that I had figured out when designing these puzzles.

Here is the first puzzle I wrote. There are a few similarities to the second puzzle as I kept the bits that were solved quickly in the first test solve in the puzzle. It has the same layout as the second puzzle. For those who hadn't figured out the layout, the givens are in the shape of 25 letters that spell out TURNING FENCES LMI MARATHON 3 in an inward clockwise spiral. The 3 shape is made up completely of 3's.

Enjoy, but take some time to get through it logically.

Rules for Turning Fences

Here is the first puzzle I wrote. There are a few similarities to the second puzzle as I kept the bits that were solved quickly in the first test solve in the puzzle. It has the same layout as the second puzzle. For those who hadn't figured out the layout, the givens are in the shape of 25 letters that spell out TURNING FENCES LMI MARATHON 3 in an inward clockwise spiral. The 3 shape is made up completely of 3's.

Enjoy, but take some time to get through it logically.

Rules for Turning Fences

Click to enlarge |

## Monday 17 February 2014

### Tutorial: Turning Fences

This week the LMI Puzzle Marathon will start. It will run from February 21st till March 2nd. For this event I have written a Turning Fences puzzle. To prepare people a bit for a more unknown genre, I will write a tutorial about the logic behind the genre. It won't be complete, but it should be enough to tackle the upcoming puzzle. In the next days there will also be a few practise puzzles. You can also practise some of the puzzles already on my blog, but most of these are logically harder than the puzzle in the actual test. For those who happen to own Akil Oyunlari Issue #75, there are also 4 of these puzzles by my hand in there. They are logically a bit more friendly.

Tutorial below.

Tutorial below.

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