With all the Tapas posted this week, I figured a nice easy puzzle would be a good break. This puzzle is just a silly little puzzle. I was wondering if it was possible to create a Shakashaka puzzle without any clue numbers. This was the result. Nothing difficult of course, just creative use of black squares. Enjoy.
Rules for Shakashaka
Sunday, 12 February 2012
Friday, 10 February 2012
TVC IX Practise Addendum
This addendum is being posted because of 2 reasons. One is to also post a Digital Tapa puzzle. Secondly because of a correction for the Tapa Guard puzzle. I jumped the gun on that variant and assumed that undivided cells could also contain multi-digit clues. Serkan rectified that this wouldn't be the case. I think it's more interesting for the genre to not have any divided clues, but maybe that's just my opinion. I think it would be nice to come back that way in another TVC.
The Digital Tapa puzzle isn't the most interesting, but it turned out okay. Last night's draft turned out non-unique as I had forgotten that 0 could be presented as a single digit clue. Some of the digits don't actually need a segment given, but I didn't want to do something that might not happen in the test. The layout is a bit dodgy with me doing it in paint.
Tapa Guard is now presented the way it would in the test. It makes the puzzle a bit easier, Especially the 1-5 clue, which I was really happy about working out.
Rules for Tapa
Digital Tapa
Follow regular Tapa rules. Each Tapa clue is represented in digital form, as shown below. However, some segments may be missing from the original numbers. There cannot be a 0 in a multidigit clue.
Tapa Guard
Tapa clues have 2 functions:
1 - They function as normal Tapa clues.
2 - They indicate how many coloured cells can be seen in the corresponding directions. A digit in an undivided cell, may observe in any of the four directions.
The Digital Tapa puzzle isn't the most interesting, but it turned out okay. Last night's draft turned out non-unique as I had forgotten that 0 could be presented as a single digit clue. Some of the digits don't actually need a segment given, but I didn't want to do something that might not happen in the test. The layout is a bit dodgy with me doing it in paint.
Tapa Guard is now presented the way it would in the test. It makes the puzzle a bit easier, Especially the 1-5 clue, which I was really happy about working out.
Rules for Tapa
Digital Tapa
Follow regular Tapa rules. Each Tapa clue is represented in digital form, as shown below. However, some segments may be missing from the original numbers. There cannot be a 0 in a multidigit clue.
![]() |
| Click to enlarge |
Tapa Guard
Tapa clues have 2 functions:
1 - They function as normal Tapa clues.
2 - They indicate how many coloured cells can be seen in the corresponding directions. A digit in an undivided cell, may observe in any of the four directions.
Thursday, 9 February 2012
TVC IX Practise
This weekend is the start of the Tapa Variations Contest 2012. It will consist of four tests in four weekends over February and March. The first test of this year is TVC IX. It will consist of 10 different Tapa variations. I've made samples of a few of the variations. I think these will make better practise than my Shapes and Sizes practise puzzle. For examples, check the instruction booklet.
My favourites in this set are the Tapa Guard and Tapa Shape puzzle. For the Tapa Guard for the fact there's no divided cells. For Tapa Shape for having a double of all shapes and using few smaller shapes.
The hardest to construct was the Total False Tapa. I was hoping to make all clues to be valid Tapa clues, but I failed for one clue.
Tapa Restoration is nothing special, but I'm not too much a fan of this variant.
Tapa Line is probably the easiest, with maybe one sticking point halfway through the puzzle. Both no 2x2 square and no more than 3 cells in a row leads to a lot of constrictions on the loop.
Battle Tapa I enjoyed constructing. I looked up to it at first. I was a bit disappointed how little information you got form the type of fleet though.
No Squares Tapa uses some interesting number combinations for this variant.
The Equal Tapa puzzle worked out very nicely. I didn't like the idea at first, but I do like my puzzle very much.
Tapa Trimino has its tricky points, but still an enjoyable puzzle.
I'm still working on a Digital Tapa puzzle. It might be ready later tonight. It's a struggling process. I didn't have that much time to work on these. I already delayed posting an hour.
You can find the puzzles below.
My favourites in this set are the Tapa Guard and Tapa Shape puzzle. For the Tapa Guard for the fact there's no divided cells. For Tapa Shape for having a double of all shapes and using few smaller shapes.
The hardest to construct was the Total False Tapa. I was hoping to make all clues to be valid Tapa clues, but I failed for one clue.
Tapa Restoration is nothing special, but I'm not too much a fan of this variant.
Tapa Line is probably the easiest, with maybe one sticking point halfway through the puzzle. Both no 2x2 square and no more than 3 cells in a row leads to a lot of constrictions on the loop.
Battle Tapa I enjoyed constructing. I looked up to it at first. I was a bit disappointed how little information you got form the type of fleet though.
No Squares Tapa uses some interesting number combinations for this variant.
The Equal Tapa puzzle worked out very nicely. I didn't like the idea at first, but I do like my puzzle very much.
Tapa Trimino has its tricky points, but still an enjoyable puzzle.
I'm still working on a Digital Tapa puzzle. It might be ready later tonight. It's a struggling process. I didn't have that much time to work on these. I already delayed posting an hour.
You can find the puzzles below.
Tuesday, 7 February 2012
Puzzle #96: Pentopia
I still like this genre, especially the clue type. I've been trying to incorporate it in other genres, but so far nothing popped out that seemed to work well. Maybe I can just make it work well with pentominos (Pentopia) and loops (Myopia) as those are the two logic puzzle constructs I enjoy most.
Rules for Pentopia
Rules for Pentopia
Saturday, 4 February 2012
Puzzle #95: Ripple Effect
I still find Ripple Effect one of the most fun puzzle types to construct. I don't actually get to solve very many though. I am not able to find many online. Most of what you find online is computermade. They just seem to use a backtrack algorithm, where you get a valid solution and remove as many digits as you can while it stays unique. That just leads to a chaotic image of givens, which I don't find very appealing for these kinds of puzzles. My goal is always to have no givens or place the givens at the start and design the puzzle around it.
Rules for Ripple Effect
Rules for Ripple Effect
Labels:
Nikoli,
Puzzle,
Ripple Effect
Thursday, 2 February 2012
Puzzle #94: Yajilin
So today a puzzle to celebrate the 10 year anniversary of the marriage between Dutch prince Willem-Alexander and princess Maxima. I'm not especially a fanatic of the Royal family, but it's still a special day here in the Netherlands.
It didn't take too much time to decide on a genre. I wanted to incorporate the dates 2-2-(20)02, 2-2-(20)12 and the number 10. As those only use the digits 0,1 and 2 I figured Yajilin would be the easiest choice. It did take a while to get a good puzzle. The fixed order and position of clues made it a lot harder to design the puzzle.
Rules for Yajilin
It didn't take too much time to decide on a genre. I wanted to incorporate the dates 2-2-(20)02, 2-2-(20)12 and the number 10. As those only use the digits 0,1 and 2 I figured Yajilin would be the easiest choice. It did take a while to get a good puzzle. The fixed order and position of clues made it a lot harder to design the puzzle.
Rules for Yajilin
Tuesday, 31 January 2012
Puzzle #93: L-Labels
This is another simple idea by Naoki Inaba. I enjoyed his puzzles a lot, so I figured I'd give them a try too. They're harder to design than I thought. So I start off with an easier puzzle. I changed the layout a bit to coincide with other genres like Masyu. I think people will remember more easily what each symbol represents this way. For his puzzles a circle is a corner cell, a triangle is an edge cell and a cross is an end cell.
Rules for L-Labels
Rules for L-Labels
Rules: L-Labels
This genre was developed by Naoki Inaba.
Divide the grid in L-shaped areas. All areas are one cell wide. Each black circle marks a corner. Each white circle marks a straight edge. Each grey circle marks an end.
Divide the grid in L-shaped areas. All areas are one cell wide. Each black circle marks a corner. Each white circle marks a straight edge. Each grey circle marks an end.
Sunday, 29 January 2012
Puzzle #92: Frameless Sudoku
I had a few ideas to create openings in this genre, when I had first thought of it. This puzzle uses one I hadn't put in before. It's much easier to put in than to spot. Although I made sure to at least mark it better than I had originally wanted to put it in. But the first time I showed someone the opening, they never found it till I pointed it out. So this is an easier variant of the opening. It's still a challenging puzzle, but I always enjoy playing around with this sudoku variation.
Rules for Sudoku
The numbers on the outside indicate the sum of the first digits encountered in that row or column from that side. The amount of digits can differ from sum to sum and can be only one digit.
[Edit: fixed a typo in column 2]
Rules for Sudoku
The numbers on the outside indicate the sum of the first digits encountered in that row or column from that side. The amount of digits can differ from sum to sum and can be only one digit.
[Edit: fixed a typo in column 2]
Thursday, 26 January 2012
Puzzle #91: Turning Fences
I got good feedback from this puzzle type when they were published in Akil Oyunlari. So here's another one. The puzzle is of the same difficulty as the ones in the magazine, not too difficult but still a bit challenging. I think that's what most of these puzzles are like.
Rules for Turning Fences
Rules for Turning Fences
Tuesday, 24 January 2012
Puzzle #90: Heyawake; Twins
This weekend has been a busy one puzzlewise. It was also a good weekend for me. It was the first time I've done as well as I wanted to do. I won the puzzlefountain competition. At the point of writing this, which is Monday evening, ranked 4th for the puzzle marathon at Logic Masters India, while being fastest for 2 of the puzzles. And I had a good showing on the German Sudoku qualifier even though I lost 10-15 minutes at the start trying to figure out why my printer wouldn't print, while eventually finding out I plugged the USB in a non-USB port. In between that I've been having fun with this month's optimisation puzzle at Logic Masters.de. I recommend giving it a go. It's a fun challenge.
As for this puzzle, it's of medium difficulty. I like the twin concept for heyawake like puzzles.
Rules for Heyawake
In this puzzle, every coloured square shares a border with exactly one other coloured square.
As for this puzzle, it's of medium difficulty. I like the twin concept for heyawake like puzzles.
Rules for Heyawake
In this puzzle, every coloured square shares a border with exactly one other coloured square.
Saturday, 21 January 2012
Puzzle #89: Contact
I had actually thought of this idea myself at first. I figured it would be the logical combination between Slitherlink and Line of Sight. I couldn't really get them to work very well though. Then I spotted the same genre on Naoki's website. After doing his puzzles I got a bit of an idea how to work the genre properly. This first puzzle has some standard deductions concerning the corners that you'll need to learn to solve these puzzles.
Rules for Contact
Rules for Contact
Rules: Contact
This genre was developed by Naoki Inaba.
Draw a single closed loop by connecting dots horizontally and vertically. The numbers in the grid indicate the total length of straight line segments touching their square.
Draw a single closed loop by connecting dots horizontally and vertically. The numbers in the grid indicate the total length of straight line segments touching their square.
Thursday, 19 January 2012
Puzzle #88: Island
The trouble I have with making easier puzzles in this genre, is to keep them interesting. I like to always have my puzzles to have something interesting. I think this one is about the same difficulty as the first puzzle I posted.
Rules for Island
Rules for Island
Tuesday, 17 January 2012
Puzzle #87: Line of Sight
I know my production has faultered a bit since the holidays. It's been a bit of a busy period. I'm now going to try to post 3 puzzles per week. One on Tuesday, one on Thursday and one in the weekend.
I'm starting this off with a Line of Sight puzzle. It's still a genre I really like. I tried to incorporate some standard tricks that show up in these puzzles. I think it worked out nicely and I especially like how it finishes.
Rules for Line of Sight
I'm starting this off with a Line of Sight puzzle. It's still a genre I really like. I tried to incorporate some standard tricks that show up in these puzzles. I think it worked out nicely and I especially like how it finishes.
Rules for Line of Sight
Saturday, 14 January 2012
Puzzle #86: Yajilin; Toroidal
I always liked the toroidal idea for loop puzzles. As I understood from Mathgrant's post Nikoli has published a Toroidal Yajilin too. I was somewhat curious how the clue execution worked. I spend a while considering if it was appropriate to let the clues end on the non-existing edge of the grid. But I figured the puzzle should actually be able to be posted on a torus, so the clues have to point past edges.
I made a few of them to test out how to best construct them. This was the easiest to come out of it. I figured I should first post this one for a change as a lot of times I introduce something new with a (too) hard puzzle. It's still tricky to solve because of the toroidal nature. Especially the deductions that span over the edges can be hard to see. But I didn't really see how to avoid that.
Rules for Yajilin
In this puzzle the grid is toroidal. This means the loop can pass through edges and come out on the other side. The clues also pass through the edge. This means each horizontal arrow sees the whole row and each vertical arrow sees the whole column.
I made a few of them to test out how to best construct them. This was the easiest to come out of it. I figured I should first post this one for a change as a lot of times I introduce something new with a (too) hard puzzle. It's still tricky to solve because of the toroidal nature. Especially the deductions that span over the edges can be hard to see. But I didn't really see how to avoid that.
Rules for Yajilin
In this puzzle the grid is toroidal. This means the loop can pass through edges and come out on the other side. The clues also pass through the edge. This means each horizontal arrow sees the whole row and each vertical arrow sees the whole column.
Alternate image
![]() |
| Click to enlarge |
Sunday, 8 January 2012
Puzzle #85: Corral
This Corral is the hardest I have posted on this blog so far. This is mostly cause by the end of the puzzle. The opening is relatively standard, with a nice bit in the left top corner. The clue arrangement leaves room for some deductions I hadn't really used before. The interactions lead to a hard middle section.
Rules for Corral
Rules for Corral
Friday, 6 January 2012
Puzzle #84: Scattered Sudoku with Added Clues
This weekend there will be Richard Stolk's Shapes and Sizes test on Logic Masters India. This is one of the puzzle types that will feature in the test.
The twin sums concept I first encountered on a Dutch Sudoku Championship. I really enjoyed that puzzle then. I hadn't come across any since reading the instruction booklet. The original puzzle employed standard Sudoku grids. I think using different jigsaw grids is actually an improvement. It removes the ambiguity of which grid will hold which solution. So I figured I'd try my hand at designing one. I think the result turned out pretty well. I think the puzzle is pretty tricky and am thus not sure how it relates to the difficulty of the test. It will still be some good last minute practise before the test, if people want it. Otherwise just enjoy it on your spare time.
Rules for Sudoku
Place the digits from 1 to 7 in every row, every column, every boldly marked area and the grey cells of both empty grids. The numbers in the top grid indicates the sums of the digits in that position in both grids.
The twin sums concept I first encountered on a Dutch Sudoku Championship. I really enjoyed that puzzle then. I hadn't come across any since reading the instruction booklet. The original puzzle employed standard Sudoku grids. I think using different jigsaw grids is actually an improvement. It removes the ambiguity of which grid will hold which solution. So I figured I'd try my hand at designing one. I think the result turned out pretty well. I think the puzzle is pretty tricky and am thus not sure how it relates to the difficulty of the test. It will still be some good last minute practise before the test, if people want it. Otherwise just enjoy it on your spare time.
Rules for Sudoku
Place the digits from 1 to 7 in every row, every column, every boldly marked area and the grey cells of both empty grids. The numbers in the top grid indicates the sums of the digits in that position in both grids.
![]() |
| Click to enlarge |
Sunday, 1 January 2012
Puzzle #83: Akari
Happy New Years to most of Europe and Africa. Gelukkig nieuwjaar voor alle Nederlanders.
As this is the last post and 2012 has started for me, this is the last post. I will be missing the New Years of people in the UK, USA and Canada. None-the-less:
Happy New Years to the UK, USA and Canada when the time comes.
I had some trouble choosing a genre with a 0, as it is negative information. There were 2 genres that cam to mind and that were Heyawake and Akari. As I haven't posted any Akari puzzles before on my blog, I figured it was a good one to start the new year with. I am not very skillful in constructing (or solving) Akari puzzles. This puzzle therefore is easy. I like how it looks and solves though. Just remember the one rule when you start.
0. Akari
Place a number of lightbulbs in the grid, so that every square is lit by at least one lightbulb. Lightbulbs illuminate all squares it can see horizontally and vertically. Black squares block its view. No two lightbulbs are allowed to see eachother. The numbers in the grid indicate the amount of lightbulbs that touch that square horizontally and vertically.
As this is the last post and 2012 has started for me, this is the last post. I will be missing the New Years of people in the UK, USA and Canada. None-the-less:
Happy New Years to the UK, USA and Canada when the time comes.
I had some trouble choosing a genre with a 0, as it is negative information. There were 2 genres that cam to mind and that were Heyawake and Akari. As I haven't posted any Akari puzzles before on my blog, I figured it was a good one to start the new year with. I am not very skillful in constructing (or solving) Akari puzzles. This puzzle therefore is easy. I like how it looks and solves though. Just remember the one rule when you start.
0. Akari
Place a number of lightbulbs in the grid, so that every square is lit by at least one lightbulb. Lightbulbs illuminate all squares it can see horizontally and vertically. Black squares block its view. No two lightbulbs are allowed to see eachother. The numbers in the grid indicate the amount of lightbulbs that touch that square horizontally and vertically.
Saturday, 31 December 2011
Puzzle #82: Yajilin
Happy New Years India
I know, I'm over 2 hours late, but they crossed into 2012 18 minutes after my last post.
Yajilin was the obvious choice for me for the number 1. It's a genre that never uses very high clue numbers in a small grid. It took some effort to get a good puzzle out of it that was also a bit challenging.I think it's representative of some of my earlier Yajilin puzzles, even though there's no nice symmetrical layout this time. It's still a good solve of medium-hard difficulty.
1. Yajilin
Colour some cells so that you can draw a closed loop through all remaining white cells. The numbers in the grid tell you how many coloured cells can be seen in the direction of the arrow. No coloured cells are allowed to share an edge.
Subscribe to:
Posts (Atom)




















